Category: Simulation Technology
Jan 29
There is increasing interest in using “Virtual Reality” (VR) Headsets such as Meta’s “Quest” for video gaming [1] and simulator-based training. The idea is simple: when you turn your head, movement is detected by “head-tracking” electronics in the VR headset, and then what you see on the two small displays (...)
Aug 11
The simulation of real-world work starts with how things look. That’s simulation graphics. For example, the various parts of the simulated lift truck should have the right shapes and sizes, in the right proportions. And when the (simulated) sun shines, it should cast (simulated) shadows that look like real ones. (...)
Jul 26
Oh, that’s just a video game. I can’t count the number of times I’ve heard that comment, when someone stops at our trade show booth. But training simulation is not a video game. Here’s why. About “Fun” and “Work” and “Serious Games” In his book The Adventures of Tom Sawyer (...)
Mar 16
Starting with the “Link Trainer” back in 1929, motion has been an important part of simulation to help train pilots to fly airplanes. And that’s why a “Full Flight Simulator” is equipped with a motion base that moves in all directions, to create sufficient realism. Nonetheless, many years of (military) (...)